It's not clever and it's not pretty, but Windows recognises it fine, the buttons all work, et cetera.ĮDIT: I should point out this is with the '95 version, if that helps. Whisperkit: So, I caved and bought a cheap-but-not-terrible joystick to play this with (Thrustmaster 2960623 USB Joystick). My second question is: Is there any way to get the Hat-stick to map to POV in TF, or should I wade deeper into JoytoKey for such things? Likewise the z-axis/throttle/wiggly-bit (technical term).ĮDIT: I should point out this is with the '95 version, if that helps.
(I've tried searching the forum, but suspect if anyone else's had this problem I'm not using the right keywords, and the results for just 'joystick' are a bit overwhelming) Is there a way to make TF go slower when the joystick is nearer the centre, or an external program that could do this, or something? I've tried poking around the joystick's settings in Windows (it doesn't have its own driver, I've checked) and it all seems to be working fine.Īny suggestions would be greatly appreciated.
I am a bit of a newb when it comes to flight sticks, and I'm stumped as to how to solve it. It seems like an alright speed for rotating my craft, notsomuch for shooting straight at a still target, let alone a moving one. I'm not sure exactly what problem this is, whether it's joystick sensitivity, lack of a deadzone or what. I can fly about okay, but it's jerkier, and trying to target anything is a running-gag of "Oops, that's too high. My main problem is this: how jerky movement is compared to the mouse. Z axis & other buttons apparently do nothing, but not sure if that's the same for everyone. It's not clever and it's not pretty, but Windows recognises it fine, the buttons all work, et cetera.īesides a small hiccup where Tie Fighter mixes up the X & Y axis (fixed by moving to Bottom Left when told Top Left, Top Right when told Bottom Right) it seems to work fine. You may need to hold down the left mouse button to access them, however.So, I caved and bought a cheap-but-not-terrible joystick to play this with (Thrustmaster 2960623 USB Joystick). These controls are always accessible on Windows PC, even if you’re using a controller or a joystick. Here’s all the default keybindings that ship with the game: Keyboard and mouse To do that, head to the options menu, select the gameplay tab, and turn on Auto-Target Next. Once you do, setting up the rest of your keybinds will be a lot easier.įinally, be aware that while the controls give you several ways to target enemy starfighters, it’s also helpful to automatically target the next closest enemy once you kill the one you’re currently shooting at. Go in and select joystick one to be your stick, joystick two to be your throttle, and joystick three as your pedals if you have them. Squadrons allows for three such peripherals at any one time, and automatically recognizes most name-brands. If you’re using a HOTAS and/or pedals, also be aware that you’ll need to go into the menus to select which input is which. It’s especially helpful when choosing between which of the smaller capital ships to attack, or when targeting subsystems on an Imperial Star Destroyer or a New Republic MC75. Instead, when playing in Fleet Battles especially, rely on the ping and acknowledge ping commands to assign and accept targets. The campaign uses a system for giving orders that doesn’t have much use in multiplayer.
Here’s how to fight and win with every peripheral - including keyboard and mouse, controller, and flight sticks, throttles, rudder pedals, and full HOTAS setups.Ī few caveats, however. Even in single-player, getting friendlies pointed in the right direction can mean the difference between failing a mission and racking up in-game achievements on the first try. You’ll want to be able to reroute power on a moment’s notice, while also calling out targets for your teammates. But, high-level multiplayer requires that you be able to do several different things at the same time. Fly around and shoot bad dudes, and you’ll do alright. Star Wars: Squadrons seems like a fairly simple game on the surface.